50 research outputs found

    Model-Based 3D Hand Pose Estimation from Monocular Video

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    The failed liberalisation of Algeria and the international context: a legacy of stable authoritarianism

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    The paper attempts to challenge the somewhat marginal role of international factors in the study of transitions to democracy. Theoretical and practical difficulties in proving causal mechanisms between international variables and domestic outcomes can be overcome by defining the international dimension in terms of Western dominance of world politics and by identifying Western actions towards democratising countries. The paper focuses on the case of Algeria, where international factors are key in explaining the initial process of democratisation and its following demise. In particular, the paper argues that direct Western policies, the pressures of the international system and external shocks influence the internal distribution of power and resources, which underpins the different strategies of all domestic actors. The paper concludes that analysis based purely on domestic factors cannot explain the process of democratisation and that international variables must be taken into more serious account and much more detailed

    Motion Capture of Hands in Action Using Discriminative Salient Points

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    Abstract. Capturing the motion of two hands interacting with an object is a very challenging task due to the large number of degrees of freedom, self-occlusions, and similarity between the fingers, even in the case of multiple cameras observing the scene. In this paper we propose to use discriminatively learned salient points on the fingers and to estimate the finger-salient point associations simultaneously with the estimation of the hand pose. We introduce a differentiable objective function that also takes edges, optical flow and collisions into account. Our qualitative and quantitative evaluations show that the proposed approach achieves very accurate results for several challenging sequences containing hands and objects in action.

    Physikalische zeitschrift, T. XIII, 1912

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    Real-time Video-based Character Animation

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    The ability to animate a 3D virtual character in real-time has great potential in terms of connecting and interacting with an audience or individual user, for example allowing a virtual character to answer questions from audience members or make spontaneous comments about a show, or by allowing a gamer to represent themselves more effectively in the game world. Existing professional animation production methods such as digital puppetry, based on complex manual controllers, and optical performance capture, based on reflective markers require specialist equipment, on-set expertise, time consuming setup and are therefore not appropriate for a mass market consumer context, and their relative expense limits their use in real-time professional media production. Recently systems have been demonstrated that reduce these requirements somewhat [Weise et al. 2011], but still require emerging specialist consumer grade 3D capture devices. We have developed a new method of real-time character animation that requires no expertise and uses widely available consumergrade camera equipment as input and that can be deployed on standard hardware such as laptops and mobile devices

    Physikalische Zeitschrift; t. XIV; 1913

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    Pas de Résumé disponibl

    Physikalische Zeitschrift; t. XIII; 1912

    No full text
    Pas de Résumé disponibl
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